A couple of days ago my LinkedIn and Twitter feeds were full of Photoshop’s new “Rotate Object” feature i.e. rotating an image as if it were a 3D object.
My first reaction was that this shouldn’t be too difficult. That’s easy to say, so I decided to try it instead of speculating.
I put together a quick version inside my Krita experiments plugin. It uses Hunyuan3D via fal.ai for 2D to 3D, uses the BlenderLayer plugin for Krita to handle the interaction and runs through a local ComfyUI workflow. It’s still rough, but the core idea works.
What stood out wasn’t the feature itself, but how familiar the problem is. It’s essentially a translation layer between 2D and 3D, between artist intent and system output, with enabling layer. That space has always been where technical art operates.
What’s changing now is how quickly you can connect these pieces. The tools are becoming more like orchestration layers, and the value is less about any single feature and more about understanding how to bridge them.
In many ways, this is exactly where technical art becomes more relevant.