About Me
I build systems that scale creativity.
I’m a Group Technical Art Director working across global AAA studios, but my real focus is larger than any single project: redesigning how games are made.
I’ve played a key role in shipping major titles with global partners — contributing to and leading technical art across franchises including Call of Duty: Black Ops 6, Until Dawn, The Outer Worlds: Spacer’s Choice Edition, Assassin’s Creed IV: Black Flag, Medal of Honor: Above and Beyond, and Battlefield V through strategic studio collaborations.Credits
My work sits at the intersection of technical art, generative systems, and studio strategy. I lead AI-driven initiatives, architect next-gen pipelines, and help teams move from manual production to intelligent workflows.
I’m particularly interested in:
- Evaluation frameworks that measure creative quality
- Internal tool ecosystems that become long-term studio IP
- Building durable creative infrastructure across distributed teams
Beyond my studio role, I experiment in public — building AI tooling concepts, writing about the future of AAA in emerging markets, and exploring how smart tooling will define the next decade of game development.
And I’m building toward that future. Feel free to contact me via linkedin.
Akram Parvez
LinkedIn - http://in.linkedin.com/in/akramparvez