Resume
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Akram Parvez
Hyderabad,India. Phone: +919985104229Technical Artist
Skills:
- Adaptable, quick learner
- Mentoring, instruction and technical writing
- Facilitates interdepartmental communication
- Design and development of tools for artists.
- Scripting in Maxscript and intermediate knowledge of python.
- Modeling and rigging experience.
- Third-party tools research and evaluation.
- Communicates well with both artists and engineers.
- Reputation as the "go to" guy for anything technical art.
Software:
Primary: 3ds Max, Maxscript(Advanced), Torque Game Engine Advanced, Neo Axis Game Engine, Tortoise SVN, Perforce, Microsoft Office.
Secondary: Maya(Intermediate), Python(Beginner), Mel(Beginner).
Experience:
FXLabs Studios
2006-Current
Hyderabad, India
- Sr.Technical Artist Feb 2010- Current
- Responsibilities:
- Adapt, develop and manage Art pipeline for Nintendo DS.
- Mentor team on process, drawback and restrictions of Nintendo DS.
- Build scripts to debug art issues in advance to avoid back and forth between the programming and art team and avoid bugs and issues at an earlier stage.
- Projects Worked on:
- Un-announced Nintendo DS Title.
- Responsibilities:
- Technical Artist / Level Editor 2007-Feb 2010
- Responsibilities:
- Develop and manage Art pipeline for Torque Game engine.
- Identify and address any need for, and implementation of , pipeline tools and/or scripts on the fly.
- Establish and manage content creation rules and resolve drawback with old pipelines.
- Modeling and designing levels in game.
- Mentoring artist on new techniques and shortcuts to produce art quick, maintaining the quality.
- Specializing in MaxScript and bridging the artist/programmer divide.
- Projects Worked on:
- Ghajini, The Game(In-House).
- Archie's Riverdale Run(In-House).
- R&D on Unity Game Engine for future projects.
- Responsibilities:
- 3D Generalist , August 2006 — August 2007
- Responsibilities:
- Modeling, Rigging and Technical Art assistance for Outsourcing projects.
- Creating Vehicle Mod for Need For Speed- Most Wanted for company demo.
- Evaluate game engines art pipeline for future projects. Evaluated Torque Game Engine Advanced and NeoAxis Game Engine.
- Mentor and Lead junior artist for pilot project for Ashes 2009- IRGuru.
- Projects Worked on:
- Dhoom 2.5(In-House).
- The League of Legends(Riot Games).
- Responsibilities:
Education:
Bachelor of Commerce
Osmania Univesity.
2003-2006
Works:
Website/Portfolio: http://www.akramparvez.com/
LinkedIN: http://www.linkedin.com/in/akramparvez