Akram Parvez Techincal Artist

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Akram Parvez

Hyderabad,India. Phone: +919985104229

akram@akramparvez.com

Technical Artist

Skills:

  • Adaptable, quick learner
  • Mentoring, instruction and technical writing
  • Facilitates interdepartmental communication
  • Design and development of tools for artists.
  • Scripting in Maxscript and intermediate knowledge of python.
  • Modeling and rigging experience.
  • Third-party tools research and evaluation.
  • Communicates well with both artists and engineers.
  • Reputation as the "go to" guy for anything technical art.

Software:

Primary: 3ds Max, Maxscript(Advanced), Torque Game Engine Advanced, Neo Axis Game Engine, Tortoise SVN, Perforce, Microsoft Office.

Secondary: Maya(Intermediate), Python(Beginner), Mel(Beginner).

Experience:

FXLabs Studios

2006-Current

Hyderabad, India

  • Sr.Technical Artist Feb 2010- Current
    • Responsibilities:
      • Adapt, develop and manage Art pipeline for Nintendo DS.
      • Mentor team on process, drawback and restrictions of Nintendo DS.
      • Build scripts to debug art issues in advance to avoid back and forth between the programming and art team and avoid bugs and issues at an earlier stage.
    • Projects Worked on:
      • Un-announced Nintendo DS Title.
  • Technical Artist / Level Editor 2007-Feb 2010
    • Responsibilities:
      • Develop and manage Art pipeline for Torque Game engine.
      • Identify and address any need for, and implementation of , pipeline tools and/or scripts on the fly.
      • Establish and manage content creation rules and resolve drawback with old pipelines.
      • Modeling and designing levels in game.
      • Mentoring artist on new techniques and shortcuts to produce art quick, maintaining the quality.
      • Specializing in MaxScript and bridging the artist/programmer divide.
    • Projects Worked on:
  • 3D Generalist , August 2006 — August 2007
    • Responsibilities:
      • Modeling, Rigging and Technical Art assistance for Outsourcing projects.
      • Creating Vehicle Mod for Need For Speed- Most Wanted for company demo.
      • Evaluate game engines art pipeline for future projects. Evaluated Torque Game Engine Advanced and NeoAxis Game Engine.
      • Mentor and Lead junior artist for pilot project for Ashes 2009- IRGuru.
    • Projects Worked on:

Education:

Bachelor of Commerce

Osmania Univesity.

2003-2006

Works:

Website/Portfolio: http://www.akramparvez.com/

LinkedIN: http://www.linkedin.com/in/akramparvez