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<channel>
	<title>Akram Parvez</title>
	<atom:link href="http://www.akramparvez.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.akramparvez.com</link>
	<description>Techincal Artist</description>
	<lastBuildDate>Sat, 03 Dec 2011 12:14:37 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<item>
		<title>Update from Shanghai&#8230;</title>
		<link>http://www.akramparvez.com/blog/uncategorized/update_shanghai/</link>
		<comments>http://www.akramparvez.com/blog/uncategorized/update_shanghai/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 05:36:22 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[shanghai]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/?p=156</guid>
		<description><![CDATA[Happy Chinese New Year to all. Yeah a lot of things happened in the recent past. Long story short, Got a job in Shanghai,China(VirtuosGames) and moved here in Sept, after which my website was not accessible(Great Firewall). So I finally got a VPN Connection(StrongVPN) and my website is back. About Shanghai, I am Loving the [...]]]></description>
			<content:encoded><![CDATA[<p>Happy Chinese New Year to all. Yeah a lot of things happened in the recent past. Long story short, Got a job in Shanghai,China(<a href="http://www.virtuosgames.com/">VirtuosGames</a>) and moved here in Sept, after which my website was not accessible(Great Firewall). So I finally got a VPN Connection(<a href="http://www.strongvpn.com/">StrongVPN</a>) and my website is back.<br />
About Shanghai, I am Loving the place and my work rocks too, but the language is little hard to learn and understand. Hope I learn it sooner or later. Will post some pics soon, till then bye..</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Dotnet+Maxscript+GDI</title>
		<link>http://www.akramparvez.com/portfolio/scripts/dotnet_maxscript/</link>
		<comments>http://www.akramparvez.com/portfolio/scripts/dotnet_maxscript/#comments</comments>
		<pubDate>Wed, 23 Jun 2010 18:00:40 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/?p=150</guid>
		<description><![CDATA[I have been learning and using dot-net in 3ds max a lot recently. I think its time i show some of my learnings in Dot-net GDI . Here is an example of using a dot-net label as progress bar with GDI. I tried to replicate the look of pre-max9 polygon counter as asked in tech-artist.org [...]]]></description>
			<content:encoded><![CDATA[<p>I have been learning and using dot-net in 3ds max a lot recently. I think its time i show some of my learnings in Dot-net GDI . Here is an example of using a dot-net label as progress bar with GDI. I tried to replicate the look of pre-max9 polygon counter as asked in tech-artist.org forum(<a href="http://tech-artists.org/forum/showthread.php?p=6728">here</a>).</p>
<p><img src="http://farm2.static.flickr.com/1075/4727951498_a2e7dc9c2d.jpg" alt="" /></p>
<pre class="brush:vb">
(
global _dupPolyCounter
try (destroyDialog _dupPolyCounter) catch()

rollout _dupPolyCounter "Duplicate Polycounter" width:250
(
	local _min = 100,_max =200
	group "Progress Test"
	(
		label _bdgt "Budget:" pos:[20,25]
		spinner spn_max "" pos:[65,25] range:[100,1000,_max] width:55 type:#integer
		label _crnt "Current:" pos:[140,25]
		spinner spn_val "" pos:[185,25] range:[1,spn_max.value,_min] width:55 type:#integer
		dotnetcontrol lbl "label" height:10 width:200 pos:[25,50]
	)
	local acolor = dotnetclass "system.drawing.color"

	mapped fn dispose gdiobj =
		(
			gdiobj.Dispose
		)
	on lbl Paint args do
	(
		local margin = 2
		graphics = args.graphics
		width = ((lbl.clientRectangle.width)/40)
		_val = ((float(_min)/_max)*40)
		X = lbl.clientRectangle.X+margin
		Y = lbl.clientRectangle.Y+margin
		for i = 1 to _val do
		(
			rect = dotnetobject "System.Drawing.Rectangle" X Y (width-1) (lbl.clientRectangle.Height-2*margin)
			_col = acolor.green
			if i > 35  then _col = acolor.red else (if i>27 then _col = acolor.yellow else _col = acolor.green)
			foreBrush=dotnetobject "System.Drawing.SolidBrush" _col
			graphics.FillRectangle foreBrush rect
			X += width
			dispose #(foreBrush)
		)
	)
	on spn_val changed val do
	(
		_min = val
		lbl.invalidate()
	)
	on spn_max changed val do
	(
		_max = val
		spn_val.range = [1,spn_max.value,_min]
		lbl.invalidate()
	)
 	on _dupPolyCounter open do
	(
		lbl.backColor = lbl.backColor.Black
	)
)

createDialog _dupPolyCounter
)
</pre>
<p>I hope to post more snippets in future..</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Post Effects Vision Shader</title>
		<link>http://www.akramparvez.com/portfolio/shaders/vision-shader/</link>
		<comments>http://www.akramparvez.com/portfolio/shaders/vision-shader/#comments</comments>
		<pubDate>Sun, 23 May 2010 08:50:17 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Shaders]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/?p=143</guid>
		<description><![CDATA[Started learning some shader writing in HLSL and 3ds Max recently. Here is my first shader. Its a post effects shader for 3ds max. I tried to get the night vision and thermal vision effects using this shader. So here's what i have got. You can view the same video at http://www.youtube.com/watch?v=wXxdq_mFAzg The shader uses [...]]]></description>
			<content:encoded><![CDATA[<p>Started learning some shader writing in HLSL and 3ds Max recently. Here is my first shader. Its a post effects shader for 3ds max. I tried to get the night vision and thermal vision effects using this shader. So here's what i have got.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="300" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11960553&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=11960553&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>You can view the same video at <a href="http://www.youtube.com/watch?v=wXxdq_mFAzg">http://www.youtube.com/watch?v=wXxdq_mFAzg</a></p>
<p>The shader uses 2 gradient maps for Thermal Vision and Night Vision. I have added control for Black level adjustment, which controls the blackness in the scene(as shown in the video).</p>
<p>Currently working on Detail Normal Shader for 3ds max, will post it soon.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Self-Promotional Plug Alert!</title>
		<link>http://www.akramparvez.com/portfolio/scripts/plug-alert/</link>
		<comments>http://www.akramparvez.com/portfolio/scripts/plug-alert/#comments</comments>
		<pubDate>Tue, 04 May 2010 08:05:17 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/?p=132</guid>
		<description><![CDATA[The NormalMap Widget Script that i had created has been added to polycount wiki. Thanks EricChadwick for adding it. I have also added some decent images to the post. Read it here – http://wiki.polycount.net/Normal_Map]]></description>
			<content:encoded><![CDATA[<p>The NormalMap Widget Script that i had created has been added to polycount wiki. Thanks <a title="EricChadwick" href="http://www.ericchadwick.com/" target="_blank">EricChadwick</a> for adding it. I have also added some decent images to the <a href="http://www.akramparvez.com/portfolio/scripts/normalmap-widget-for-3ds-max/" target="_blank">post</a>.</p>
<p>Read it here – <a title="http://wiki.polycount.net/Normal_Map" href="http://wiki.polycount.net/Normal_Map" target="_blank">http://wiki.polycount.net/Normal_Map</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Scripts release(Select Non-Planar and Broken Wall Creator)..</title>
		<link>http://www.akramparvez.com/portfolio/scripts/scripts-releaseselect-non-planar-and-broken-wall-creator/</link>
		<comments>http://www.akramparvez.com/portfolio/scripts/scripts-releaseselect-non-planar-and-broken-wall-creator/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:10:00 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/uncategorized/</guid>
		<description><![CDATA[Lately i have got some request for the Broken Wall Creator script, so finally got time to make it releasable. It has got some bugs so please bare with it and comment here if found any. Use only the top view to create the broken wall because of some bugs. Someone on Tech-Artist.org wanted a [...]]]></description>
			<content:encoded><![CDATA[<p>Lately i have got some request for the Broken Wall Creator script, so finally got time to make it releasable. It has got some bugs so please bare with it and comment here if found any. Use only the top view to create the broken wall because of some bugs.<br />
Someone on <a href="http://tech-artists.org/forum/showthread.php?p=5523#post5523">Tech-Artist.org</a> wanted a script to select non planar faces. I had a script that was written a while back so thought of releasing it as well.<br />
Please download the scripts from<br />
<a href="http://dl.dropbox.com/u/3563584/BrokenWallv0.03.mse"><span style="font-weight: bold;">Broken Wall Creator</span></a><br />
<a href="http://dl.dropbox.com/u/3563584/Select_NPR.mzp"><span style="font-weight: bold;">Select Non-Planar Faces</span></a></p>
<p>Installation Instructions for Select Non-Planar Faces<br />
-------------------------<br />
* Drag and Drop Select_NPR.mzp in to 3dsMax viewport.<br />
* From the Customize User Interface menu option you can now assign Select_NPR to a Toolbar. The command is located in the "Akira Scripts" Category.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>NormalMap Widget for 3ds Max</title>
		<link>http://www.akramparvez.com/portfolio/scripts/normalmap-widget-for-3ds-max/</link>
		<comments>http://www.akramparvez.com/portfolio/scripts/normalmap-widget-for-3ds-max/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 17:01:00 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/uncategorized/</guid>
		<description><![CDATA[Been busy learning to create forms using dotnet in maxscript. Earlier today stumble across Steev “kobra” Kelly's tutorial for easily creating normal map details in 3ds max and use photoshop to add it to a base map. So thought of writing a script for quick normal map renders based on the tutorial. Steps for usage: [...]]]></description>
			<content:encoded><![CDATA[<p>Been busy learning to create forms using dotnet in maxscript. Earlier today stumble across <a href="http://www.beautifulrobot.com/?p=69">Steev “kobra” Kelly's tutorial</a> for easily creating normal map details in 3ds max and use photoshop to add it to a base map. So thought of writing a script for quick normal map renders based on the tutorial.</p>
<p>Steps for usage:<br />
1. Run the Script <img src='http://www.akramparvez.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . Find it in Customize User Interface-&gt;Toolsbar-&gt;Catogery-&gt;Akira's Scripts-&gt; NormalWidget<br />

<a href="http://www.akramparvez.com/wp-content/gallery/scripts/NormalW_Step01.jpg" title="" rel="lightbox[singlepic17]" >
	<img class="ngg-singlepic" src="http://www.akramparvez.com/wp-content/gallery/cache/17__128x96_NormalW_Step01.jpg" alt="NormalW_Step01" title="NormalW_Step01" />
</a>
<br />
2. Select the Highpoly and hit setup.<br />

<a href="http://www.akramparvez.com/wp-content/gallery/scripts/NormalW_Step02.jpg" title="" rel="lightbox[singlepic18]" >
	<img class="ngg-singlepic" src="http://www.akramparvez.com/wp-content/gallery/cache/18__128x96_NormalW_Step02.jpg" alt="NormalW_Step02" title="NormalW_Step02" />
</a>
<br />
3. Scale the highpoly to fit the template plane.<br />

<a href="http://www.akramparvez.com/wp-content/gallery/scripts/NormalW_Step03.jpg" title="" rel="lightbox[singlepic19]" >
	<img class="ngg-singlepic" src="http://www.akramparvez.com/wp-content/gallery/cache/19__128x96_NormalW_Step03.jpg" alt="NormalW_Step03" title="NormalW_Step03" />
</a>
<br />
4. Hit render and save the image.<br />

<a href="http://www.akramparvez.com/wp-content/gallery/scripts/NormalW_Step04.jpg" title="" rel="lightbox[singlepic20]" >
	<img class="ngg-singlepic" src="http://www.akramparvez.com/wp-content/gallery/cache/20__128x96_NormalW_Step04.jpg" alt="NormalW_Step04" title="NormalW_Step04" />
</a>
<br />
5. Use it to add details in the base map. Idle to create a library of normal maps for using across objects like nuts,bolts,cracks,etc.</p>

<a href="http://www.akramparvez.com/wp-content/gallery/scripts/NormalW_Step05.jpg" title="Simple Wheel created using the above method" rel="lightbox[singlepic21]" >
	<img class="ngg-singlepic" src="http://www.akramparvez.com/wp-content/gallery/cache/21__128x96_NormalW_Step05.jpg" alt="NormalW_Step05" title="NormalW_Step05" />
</a>

<p>6.Enjoy.</p>
<p>Hopefully will include render size options in the next update. Suggestion are welcome.</p>
<p>DOWNLOAD:<br />
<a href="../../../downloads/NormalMapWidget.ms">NormalMapWidget</a><br />
<a href="http://www.4shared.com/file/173747140/e84fa625/NormalMapWidget.html" target="_blank">NormalMapWidget(Mirror Link)</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Python in 3ds Max by BLUR..</title>
		<link>http://www.akramparvez.com/blog/python/python-in-3ds-max-by-blur/</link>
		<comments>http://www.akramparvez.com/blog/python/python-in-3ds-max-by-blur/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 13:31:00 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/uncategorized/</guid>
		<description><![CDATA[I just found this awesome post in cgtalk(link) by Eric Hulser,BLUR which has a complete python replacement for maxscript. This should open up many doors for scripting in 3ds max as python is more efficient language. They have also added PyQt support for making rollouts. I will try it very soon and post some updates. [...]]]></description>
			<content:encoded><![CDATA[<p>I just found this awesome post in cgtalk(<a href="http://forums.cgsociety.org/showthread.php?f=98&#038;t=816475">link</a>)<br /> by Eric Hulser,<a href="http://www.blur.com/">BLUR</a> which has a complete python replacement for  maxscript. This should open up many doors for scripting in 3ds max as python is more efficient language. They have also added PyQt support for making rollouts. I will try it very soon and post some updates. BLUR rocks...</p>
<p>Links:<br /><a href="http://code.google.com/p/blur-dev/">Blur-Dev</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Some Old Game-Art..</title>
		<link>http://www.akramparvez.com/portfolio/personal/some-old-game-art/</link>
		<comments>http://www.akramparvez.com/portfolio/personal/some-old-game-art/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 16:57:00 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Personal]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/uncategorized/</guid>
		<description><![CDATA[Finally found time to revisit some old work. LowPoly: HighPoly:]]></description>
			<content:encoded><![CDATA[<p>Finally found time to revisit some old work.</p>
<p><span style="font-weight: bold;">LowPoly:</span></p>
<p><strong>
<div class="ngg-imagebrowser" id="ngg-imagebrowser-1-31">

	<h3>Tank_LowPoly01</h3>

	<div class="pic">
<a href="http://www.akramparvez.com/wp-content/gallery/gameart/Tank_LowPoly01.jpg" title="" rel="lightbox[gameart]">
	<img alt="Tank_LowPoly01" src="http://www.akramparvez.com/wp-content/gallery/gameart/Tank_LowPoly01.jpg"/>
</a>
</div>
	<div class="ngg-imagebrowser-nav"> 
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			<a class="ngg-browser-prev" id="ngg-prev-8" href="http://www.akramparvez.com/portfolio/personal/some-old-game-art/?pid=8">&#9668; Back</a>
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		<div class="ngg-imagebrowser-desc"><p> </p></div>
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</div>	

</strong></p>
<p><span style="font-weight: bold;">HighPoly:</span></p>
<p><span style="font-weight: bold;">
<div class="ngg-imagebrowser" id="ngg-imagebrowser-2-31">

	<h3>M1Abrams01</h3>

	<div class="pic">
<a href="http://www.akramparvez.com/wp-content/gallery/highpoly/M1Abrams01.jpg" title="" rel="lightbox[highpoly]">
	<img alt="M1Abrams01" src="http://www.akramparvez.com/wp-content/gallery/highpoly/M1Abrams01.jpg"/>
</a>
</div>
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</div>	

</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>MentalRay Utility Gamma Adder..</title>
		<link>http://www.akramparvez.com/portfolio/scripts/mentalray-utility-gamma-adder/</link>
		<comments>http://www.akramparvez.com/portfolio/scripts/mentalray-utility-gamma-adder/#comments</comments>
		<pubDate>Fri, 04 Sep 2009 10:21:00 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/uncategorized/</guid>
		<description><![CDATA[This script was written for a friend who had a scene with 150 textures and wanted to add Utility Gamma &#038; Gain(MI) for every diffuse texture. Thought this might be useful for MentalRay users out there. Features:- Adds Mental ray Gamma and gain utility to the diffuse map channel, only if a bitmap texture exists.- [...]]]></description>
			<content:encoded><![CDATA[<p>This script was written for a friend who had a scene with 150 textures and wanted to add Utility Gamma &#038; Gain(MI) for every diffuse texture. Thought this might be useful for MentalRay users out there.</p>
<p>Features:<br />- Adds Mental ray Gamma and gain utility to the diffuse map channel, only if a bitmap texture exists.<br />- Currently adds only for Arch and Design,Standard Material and Multi Material in the diffuse map channel.</p>
<p>Download Link:<br /><a href="http://www.scriptspot.com/3ds-max/mentalray-utility-gamma-adder">http://www.scriptspot.com/3ds-max/mentalray-utility-gamma-adder</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Broken Wall Generator..</title>
		<link>http://www.akramparvez.com/portfolio/scripts/broken-wall-generator/</link>
		<comments>http://www.akramparvez.com/portfolio/scripts/broken-wall-generator/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 18:25:00 +0000</pubDate>
		<dc:creator>Akram</dc:creator>
				<category><![CDATA[Scripts]]></category>

		<guid isPermaLink="false">http://www.akramparvez.com/uncategorized/</guid>
		<description><![CDATA[Here is a little maxscript inspired from Gunnar Radeloff's demo reel(here). It generates a broken wall from an interactively drawn curve or a existing shape. Options to control wall width, no. of columns, brick width, height and length. Will be adding more features in future.]]></description>
			<content:encoded><![CDATA[<p>Here is a little maxscript inspired from Gunnar Radeloff's demo reel(<a href="http://www.vimeo.com/3250429">here</a>). It generates a broken wall from an interactively drawn curve or a existing shape. Options to control wall width, no. of columns, brick width, height and length. Will be adding more features in future.</p>
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